Versions glossary

  • NTSC-U (USA, Canada):
    • Initial release – v1.0 Arcade, v1.0 Simulation
    • First re-release – v1.1 Arcade, v1.1 Simulation
    • Second re-release, Greatest Hits – v1.1 Arcade, v1.2 Simulation
  • NTSC-J (Japan, Asia):
    • Initial release – v1.0 Arcade, v1.0 Simulation
    • PSone Books – v1.0 Arcade, v1.1 Simulation
  • PAL (Europe, Australia etc.)
    • All versions are identical

16:9 Widescreen Hack 2.0

Last update: September 6, 2021

The original cheat made by HugoPocked. Widescreen hack 2.0 made by me.

A 16:9 cheat that does not cut off the objects on screen edges. When using this cheat, a 16:9 Widescreen Hack should be disabled.

Arcade & Simulation Discs

US NTSC-U 1.2 US NTSC-U 1.1
EU PAL
JP NTSC-J 1.1 JP NTSC-J 1.0

For aspect ratios other than 16:9 and 21:9, cheats can be generated with a script:
Gran Turismo 2 Widescreen Cheat Generator


21:9 Widescreen Hack 2.0

Last update: September 6, 2021

The original cheat made by HugoPocked. Widescreen hack 2.0 made by me.

A 21:9 cheat that does not cut off the objects on screen edges. When using this cheat, a 16:9 Widescreen Hack should be disabled.

Arcade & Simulation Discs

US NTSC-U 1.2 US NTSC-U 1.1
EU PAL
JP NTSC-J 1.1 JP NTSC-J 1.0

For aspect ratios other than 16:9 and 21:9, cheats can be generated with a script:
Gran Turismo 2 Widescreen Cheat Generator


60 FPS

Last update: September 6, 2021

Cheat originally made by asasega. I ported it to more game versions and expanded it with more features.

An improved 60 FPS cheat. I expanded it to re-enable tire smoke effects and the rear view mirror, originally disabled for performance reasons when running the game in Hi-Fi mode (that mode is not present in GT2, but it’s a leftover from GT1).

WARNING: When this cheat is in use, existing replays and AI ghost in Rally events will break. Consider switching back to 30 FPS for those events.

Arcade & Simulation Discs

US NTSC-U 1.2 US NTSC-U 1.1
EU PAL

Arcade Disc

JP NTSC-J 1.0

Simulation Disc

JP NTSC-J 1.1 JP NTSC-J 1.0


Metric units code

Last update: September 6, 2021

A code changing measurement units in the NTSC-U version of the game from imperial to metric.

Currently converted units:

  • Speed (mph -> km/h)
  • Weight (lb -> kg)
  • Distance (ft -> m)
  • Torque (lb/ft -> kg/m)

To do:

  • Spring rate (lb/in -> kg/mm)

PAL version of the cheat fixes a “Launch speed at X mph” text, which was wrongly labeled as showing miles per hour, but showed kilometers per hour.

Arcade & Simulation Discs

US NTSC-U 1.2 US NTSC-U 1.1
EU PAL


Full detail AI cars

Last update: September 6, 2021

By default, Gran Turismo and Gran Turismo 2 both use very aggressive LODs for AI cars. The highest LOD level is reserved for the player, with lower LOD levels used by the AI depending on distance from the camera. When playing the game on the native resolution it’s nearly impossible to notice, but of course with upscaling LODs become much more obvious and jarring.

To counter this, I created a cheat forcing all cars on the track to use the highest LOD level, previously reserved for the player. As a result, the game looks far better than originally.

Arcade & Simulation Discs

US NTSC-U 1.1, NTSC-U 1.2
EU PAL
JP NTSC-J 1.1 JP NTSC-J 1.0

Requires a Use 8MB RAM for polygon buffers cheat and an emulated console with 8MB RAM.


Slightly higher draw distance

Last update: September 6, 2021

Fair warning – this cheat doesn’t do wonders. The game’s draw distance is determined by the track data itself, and so it’s impossible to increase it arbitrarily. However, Gran Turismo 2 has a slightly higher draw distance in replays than it does in races. With this cheat, I enabled the replay draw distance in races.

Arcade & Simulation Discs

US NTSC-U 1.2 US NTSC-U 1.1
EU PAL
JP NTSC-J 1.1 JP NTSC-J 1.0

Benefits from (but does not require) a Use 8MB RAM for polygon buffers cheat and an emulated console with 8MB RAM.


HUD & rear view mirror toggle

Last update: September 6, 2021

By default, it is impossible to completely hide the UI in GT2 during races or replays. Additionally, the rear view mirror only shows in the bumper camera and it cannot be down in chase cameras. This cheat allows to toggle the rear view mirror by tapping L3 (cycling between “always on”, “default” and “always off”) and toggle the entire HUD by holding L3.

Arcade & Simulation Discs

US NTSC-U 1.2 US NTSC-U 1.1
EU PAL
JP NTSC-J 1.1 JP NTSC-J 1.0


Replay cameras in race

Last update: September 6, 2021

By default, Gran Turismo 2 has 3 camera modes in race, but 9 modes in replays, with the cinematic camera being a separate, 10th mode. This cheat makes all replay cameras accessible in race, and allows to switch the cinematic camera by holding R1.

Arcade & Simulation Discs

US NTSC-U 1.1, NTSC-U 1.2
EU PAL

Arcade Disc

JP NTSC-J 1.0

Simulation Disc

JP NTSC-J 1.1 JP NTSC-J 1.0


True Endurance

Last update: October 9, 2021

Gran Turismo 2 has a single timed Endurance race – Millenium In Rome 2 Hours Endurance. However, while limited to 2 hours, this race can also end after 99 laps, whichever comes first. With this cheat, this race becomes a true timed Endurance race: like in PS2 Gran Turismos, the lap counter now only shows finished laps and the race ends after 2 hours, regardless of how many laps were finished.

Arcade & Simulation Discs

US NTSC-U 1.2 US NTSC-U 1.1
EU PAL
JP NTSC-J 1.1


Use 8MB RAM for polygon buffers

Last update: September 6, 2021

A cheat code moving the polygon buffers to the dev RAM area and doubling their size. Required by other cheats that make the game render more geometry on screen at once.

This cheat cheat must be used together with a Enable 8MB RAM (Dev Console) option in DuckStation. It can be enabled from Game Properties individually for each game:

Arcade & Simulation Discs

US NTSC-U 1.1, NTSC-U 1.2
EU PAL
JP NTSC-J 1.1 JP NTSC-J 1.0